AI Insights · Timothy · October 2021
Top 5 Boxing Games in Portugal Q3 2021: Unified Platform Performance
In Q3 2021, the top 5 boxing games in Portugal showed varied trends in downloads, revenue, and active users. Here's a closer look at their performance.
In Q3 2021, the top 5 boxing games in Portugal showcased an array of performance trends across downloads, revenue, and active users. Here's a detailed breakdown of how these games fared over the quarter, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced notable fluctuations in weekly revenue, peaking at approximately $222 in mid-September. Downloads saw an upturn towards the end of the quarter, reaching around 290K in mid-September. Weekly active users also followed an upward trajectory, climbing from 701K in early August to 1.04M by mid-September.
WWE Mayhem saw a significant revenue spike in late August, hitting around $167. Weekly downloads maintained a consistent pace, with minor fluctuations, while active users saw a slight decline from 460K in late August to 360K by the end of September.
EA SPORTS™ UFC® showed a steady increase in weekly downloads, peaking at 424K in early August. The revenue trend remained relatively stable, with a modest peak of $63 in mid-September. Active users hovered around the 1.3M mark throughout the quarter, with a slight dip towards the end of September.
Punch Club had a steady revenue stream, peaking at $73 in mid-September. However, downloads were minimal, with only a single download recorded in late August.
Real Boxing 2 saw a consistent rise in downloads, peaking at 708K in early August. Weekly revenue remained stable, with a peak of $57 in mid-July. Active users increased significantly, reaching over 1M by mid-September.
For more detailed insights and data, visit Sensor Tower.